【Final work】Cabin in the wood
Prepare work in UE
Make landscape material
The background of the story is set in the wooden house by the lake, so I think the land here needs to include at least three materials: mud, pebble and grass. Then I used Landscape Layer Blend to blend these three materials so that I can piant them on the landescape.


Water
The water body in UE always takes up much memory, makes the frame become stagnant. So I decided to creat a piece of water. The change of normal line is used to represent the fluctuation of water wave.


PFS_Grass (procedural foliage spawner)
I added 3 kinds of foliage into the PFS_Grass, I think they can creat a nature forest as I want.

I got a good reasult, then I copy and put more PFS_Grass and made them suround the lake, at least no mistake in the camera.

Sequences
I didn’t have a specific storyboard, so I felt a bit confused while making the sequences, which made me spend some time organizing the shots I wanted.

Animations
I got most of my animations from Mixamo. After I put mixamo animation into UE, I retargeted it to my MetaHuman, so my MetaHuman got animations easily. Then I put MetaHuman into sequences and add corresponding animation into body.



The face animation I use live link face capture. This sounds simple, but my phone and computer are always not in the same domain name, obviously with a wifi, so the phone and computer can not connect. I found it could be solved by connecting to the same phone hotspot.

Use Take Tecorder can record the face capture animation, this is a test of acting, all the performances are from myself, which makes me a little embarrassed, my acting is very blunt. It is good that I got some good performances after tests.

Modeling in Maya and Substance Painter
I created a model of IPhone X in Maya, and Split its uv. Then I put the model in Substance Painter to bake textures so that I can paint on it and add some detail. At first, I did’t see any overlap in the UVs of the models, this caused some problems when I baking textures. I went back to maya and adjusted it several times.


It lookes much better now, for the convenience of post-composition, I changed the screen material to green.

Rrender in UE
I met a lot of problems with rendering, the GPU crashed, the graphics card ran out of memory, I changed the graphics card Settings and added a virtual cache, but the problem was still unresolved until I saw someone in the UE forum saying that I could change the RHI to DX11, luckily I succeeded this time.

In order to improve the rendering effect, I added a lot of console instructions, added anti-aliasing and warm up frames.


Compositing in Nuke
What I need to do in nuke was to use roto to pull a bird out of the original video and adjust its color to better fit into my video


Editing and dubbing
I cut, color, and dub the video in PR to make it look Dreamcore style video. Dreamcore is a surrealist aesthetic that uses motifs commonly associated with dreams, daydreams or nightmares, portrayed through media such as images, videos and, on occasion, music. So I made the picture quality lower, blurry, dimmer, and the quality of the music the same.


Finished video
Because the video is too big to upload directly to the blog, here is my youtube link, you can switch the image quality to see a clearer version.